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1950's Shell Gas Station WIP

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References

For this environment, I wanted to create an environment inspired by the Waupecong 1950's Shell Gas Station in Indiana. Whenever visiting the area, I always wanted to create a project based on the location. 

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References were mostly taken in person at the gas station for prop references, scale, and texture references.

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I wanted my gas station to stand out from others that I've seen, and I want to accomplish this by having the environment in thawing snow.

In my next steps for the project, I constructed the whitebox for the scene with some test lighting and post process volume. 

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The purpose of this whitebox, other than setting the scale correctly, allowed me to pick apart the references and find which pieces need to be modular, what parts can go on a trim sheet, and how the lighting and postprocessing would effect the main colors of the scene. 

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Whitebox to Scale

Red Roof Tile Material (WIP)

Wall Material (WIP)

The materials for the wall and the red roof tiles are both in a current work in progress. After getting feedback, I am going to approach the wall tiles by utilizing Substance Sampler to process my reference into a tileable photo for me to more easily use in Substance Designer. Along with this, I need to add more details to both materials. 

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Here, I tested what I have so far in Unreal Engine with my test post processing to see what they look like in scene.

Here are my current work in progress on the modular kit that is going to be used for the building. 

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It includes 2x2, 1x2, .5x1, and 2x1 meter wall pieces, a 2x2 meter piece with a window included, a 2 and 1 meter roof piece, and a corner roof piece. 

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The pieces are currently block outs, as I was trying to get my materials done first before adding topology details that would correlate to the texture of the material. 

Modular Kit (WIP)

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